Thursday, January 23, 2014
RPPR's Game Designer's Workshop: Mechanics
Episode 3 is up at RPPR
The nuts and bolts of any game are, well, the nuts and bolts. Creating and balancing game mechanics is a tricky business, especially with a brand new system. Ross and I discuss our thoughts on designing new game mechanics in connection with my game-in-progress, Red Markets. Enjoy!
P.S: It's been some time since we recorded this. I'm a couple pages away from having a rough alpha of Red Markets ready to playtest. Now we just need to find some people to playtest it :o
P.S.S: GO BUY MY BOOK!