Thursday, January 23, 2014

RPPR's Game Designer's Workshop: Mechanics


Episode 3 is up at RPPR

The nuts and bolts of any game are, well, the nuts and bolts. Creating and balancing game mechanics is a tricky business, especially with a brand new system. Ross and I discuss our thoughts on designing new game mechanics in connection with my game-in-progress, Red Markets. Enjoy!

P.S: It's been some time since we recorded this. I'm a couple pages away from having a rough alpha of Red Markets ready to playtest. Now we just need to find some people to playtest it :o

P.S.S: GO BUY MY BOOK!

5 comments:

  1. Really enjoy these episodes, and the blog. I'm a wannabe someday designer & writer myself, & these are awesome, awesome insights into the process & whatnot. Just wanted to drop a line & say thanks!

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  2. Which books are you reading for the purpose of getting a better grasp on mechanics. I

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  3. How do you volunteer for alpah test?

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    1. Hop on the RPPR forums:http://slangdesign.com/forums/index.php

      The game is in pre-Alpha now, but as soon as it's at a point where it needs tweaking and not full-blown revision, I'll be giving out an Alpha version to certain groups on the RPPR forums. The beta will be open to backers of the Kickstarter.

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